
FF3j Pixel Remaster SSCC background and inspiration
The solo single class challenge (SSCC) as a concept has been around for decades at this point, notably for Final Fantasy 5. I had done a few single class challenges (SCC) for FF5 myself as a kid, but this project was directly inspired by
Yagamoth. He was undertaking a quest to complete an SSCC for every job in FF5 (you can see his progress here), and I absolutely loved watching them. They were packed full of grinding and often got pretty monotonous for some jobs, but I am 100% here for that. I highly recommend watching his runs, and I especially recommend following his Twitch channel and other content.
Anyways, a single class challenge is a playthrough where you are locked to only using one class for the entire game. For an SCC, you are permitted to use a full party of the same class, but for an SSCC you must use only one character in that one class for the entire game. For some games, you might have to use the starting job until your challenge job is unlocked, but for FF3jPR, I am using a mod made by community member Malice (found here) that unlocks all jobs at the wind crystal. I ultimately only have to play 2 screens as onion knight before I can begin the challenge fully.
I initially started this project with the intention of completing an SCC for every job, but it was feeling a bit empty because it was pretty trivial overall. I really wanted to commit to an SSCC, but I was worried that it would not be possible for many jobs because of two-headed dragon, a late-game boss who uses a perfect-accuracy max-power attack every single turn. In most playthroughs it is a guaranteed OHKO, so I wasn’t sure how frail jobs like geomancer or bard or ranger would be able to survive enough hits to deal damage and also heal.
Ultimately, I was clearing SCC’s in the order jobs appeared in the job menu (starting with wind crystal unlocks). When I got to ranger, since I knew he’d be so unstoppably powerful, I decided to try it as an SSCC. This playthrough blew through the game with only a few hiccups, so I decided to try one of the more problematic jobs next as a true test: dark knight. Dark knight gets no weapon until after Garuda (the 10th boss), so I needed to farm for consumable damage items by letting bombs self-destruct on me until I had enough to kill all of those bosses. With those two runs finished, I decided to fully commit to an SSCC of every job!
Rules
The general rules for this are very similar to the Four Job Fiesta:
- I must stay on my chosen job for the entire game, except for the four instances where I need to swap to use mini or toad. Like the Four Job Fiesta, I use the spell at the closest MP refill spot, and then change right back to my chosen job.
- All three party members must die in the tutorial goblin battle before I kill any enemy, and must stay dead. During the forced revives (after Bahamut 1, Kraken, and Xande…maybe another one I’m missing), I must kill them all in the first battle before I escape or damage an enemy. I can’t keep any as statues or meat shields, and can’t make progress in a battle until they’re all dead.
- One additional personal rule of mine is that I have to do a full clear of the game in every playthrough. Every chest, every dungeon, every optional boss. It adds more character to the run to have to get through the Bahamut and Scylla fights, among others.
- I’m not allowing myself to use any equipment mods. If I roll a late-game job who doesn’t get early equipment, I have to go unarmed.
It’s a really interesting challenge for this game in particular because some late-game jobs are overwhelmingly powerful, but start the game with no magic or equipment. Trying to find a way to get to each job’s power spike, or trying to find a win condition when a job spikes too early, is part of the allure of this challenge for this game!
Job selection
For the initial SCC test, I was doing runs in the order in which the jobs were listed in the menu in-game. When I switched to doing solo SCC’s, the next in sequence was Ranger, so I used that as a test. To truly decide if the challenge would be feasible I decided to try Dark Knight, who would be one of the biggest stumbling blocks. When that run was able to finish, I decided to commit to clearing with every job and I switched to a random selection.
Because several jobs lack a weapon or any reasonable armor until the sunken continent, they need to rely on farming for bomb arms in the Subterranean Cave by letting bombs self-destruct on them. I love this strat and don’t mind doing it, but for the sake of variety I didn’t want to risk rolling 5 of those runs in a row. Most of those such jobs are physical (Dragoon, Viking, Dark Knight, Bard), so I decided to assign the jobs into either a “caster” or “non-caster” bucket and alternate which bucket I picked for each playthrough. Worst case scenario I’d roll Geomancer between two non-casters that needed to farm, but it ended up being ok.
| Caster bucket | Non-caster bucket | ||
|---|---|---|---|
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White mage | ![]() |
Warrior |
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Black mage | ![]() |
Monk |
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Red mage | ![]() |
Ranger |
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Scholar | ![]() |
Knight |
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Geomancer | ![]() |
Thief |
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Evoker | ![]() |
Dragoon |
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Magus | ![]() |
Viking |
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Devout | ![]() |
Black belt |
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Summoner | ![]() |
Dark knight |
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Sage | ![]() |
Bard |
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Ninja | ||
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Onion knight | ||
There are more non-casters than casters but I started with Ranger and Dark Knight, which removes two of them. Picking a caster after those and ending with Onion Knight evens everything out!
Completed Solo SCC’s so far
You can find all of the VODs either in the table below or in this playlist: ![]()
All of the completed runs, in the order in which they were finished, are below:
SCC’s completed before the switch to solo
I was originally playing through these in the order in which they appeared in the job list in-game, beginning with onion knight. After I cleared all the wind crystal jobs, I decided to switch to solo single class challenges so this particular series is concluded yet incomplete.
You can catch all of the SCC VODs either in the table below or in this playlist: ![]()
All of my runs will be in tables below, but I haven’t done it yet.




















































