Banjo-Kazooie: Nuts & Bolts Highlander Challenge
It’s time for a new challenge playthrough of Nuts & Bolts! The Alphabet Challenge was a blast, and while the Katamari challenge was decently fun it definitely lacked the same impact. Simply beating this game is relatively easy, so I wanted to do another full 100% playthrough with a more restrictive and cohesive ruleset. Allow me to introduce my plan for this playthrough:
- Goal: Complete the game with 100%: Achieve the T.T. Trophy from every Jiggy Challenge and redeem every Jiggy, complete every Jinjo challenge and redeem every Jinjo token, and collect all notes and all vehicle parts. I wasn’t sure this would be possible due to taxi seat limitations, but I managed to do it!
- Every custom vehicle I use must not use any part more than once! This includes wheels, wings, and standard building blocks. For example, a 4-wheeled vehicle must use all 4 different types of wheels.
- Any part with a unique entry in the part list counts as a unique part. Light cube, heavy cube, and super cube are all unique parts.
- A pair of tow bars may be considered one unit for this challenge.
This challenge was a blast! Some of the more mundane challenges were really difficult in this playthrough, and some of the more difficult challenges were actually much easier than I expected. As with the Alphabet Challenge, I decided to compile some data for easy re-watching; below are tables of every challenge in the game, with the vehicle used, score/time for the successful completion, the threshold for a T.T. Trophy, and timestamped links to the appropriate video.
This is a really great level. The map is wide-open which lets me use some rather big vehicles, and it covers a wide range of story progression. For this playthrough, I collected almost every part I needed before entering Act 2, so I was able to jump right in with some stupid vehicles. I really enjoy Nutty Acres still, but it has a rather high density of annoying challenges. Only Act 6 remains in this playthrough!
This is a rough level; it is very vertical but has low ceilings. Navigating with a car is tiresome, but trying to fly is difficult. So far, the first 5 acts have been really entertaining but act 6 is presenting some issues! I might need to postpone some of those challenges until I have access to super wheels to make a “proper” car.
Banjoland is an exceptional stage. There are some really unique challenges here, and lots of space for me to maneuver unwieldy vehicles! I used to really dislike many of these challenges, but I have grown to like them quite a lot. This stage went pretty well in this challenge, with some new vehicles really establishing themselves as contenders!
This is, without a doubt, the best stage in the game. I can’t say enough good things about the challenge design of this level. Absolutely fantastic. Wide-open space plus several non-race challenges means I am able to be as creative as possible with some of my solutions. Some of the solutions in this challenge were pretty intense! I’m really impressed by how well some of these “vehicles” performed.
Terrarium of Terror
This level presented the most opportunity for unwinnable challenges, notably the Taxi of Terror in act 2. Since I could only use two seats, it required 3 round trips to deliver everybody. Somehow I was able to win the trophy in this and all of the other challenges! Terrarium was by far my least favorite level when I first played, but I’m growing to really like some of these challenges as I play it more.
These two challenges are always really rough, and it was no exception here. I had substantial difficulty with the L.O.G. challenge, but defeating Grunty was the real battle here. I barely was able to squeak out a victory.
Note: Spiral Mountain Act 1 is technically the intro cutscene with Fat Banjo