Banjo-Kazooie: Nuts & Bolts Choo Choo Challenge
It’s time for a new challenge playthrough of Nuts & Bolts! The Alphabet Challenge and Highlander Challenge were amazing, and I felt like another playthrough! I like 100%ing this game, so I decided to attempt that again though I suspected it wouldn’t be possible. Allow me to introduce my plan for this playthrough:
- Goal: Complete as many challenges as I can: I was assuming it simply would not be possible to complete some of these challenges with the train restrictions, but I managed to collect all Jiggies, Jinjo tokens, parts, and notes! I was unable to colelct the Trophy from Lap Happy in Logbox act 6, but you are able to miss one trophy and still 100% the game. Some other challenges presented serious concerns (i.e. Jiggosseum darts, some Terrarium races, etc), but I managed to get the trophy in them all. The Jinjo races were incredibly hard too, but I cleared every one.
- Every custom vehicle I use must be a “train”.
- A train is defined, for these purposes, as any vehicle consisting of at least three separate “cars” connected by tow bars. Can be oriented in any direction and can be any size, but must have at least three cars.
- I am loosely defining a car as a 3x3x3 unit. This prevents me from just using a tail of tow bars and counting that as individual cars.
This restriction was considerably more difficult than I anticipated, but I had a blast with it! This was by far the most mentally taxing playthrough of N&B that I’ve ever done, and as a result many of these play sessions were shorter. These vehicles were a mess and I cannot even begin to describe how hard they were to control. I really enjoyed the challenge and got some really great laughs out of it, so I’d call it a success!
This is a really great level in theory, but some of these challenges are miserable. The map is wide-open which lets me use some rather big vehicles, and it covers a wide range of story progression. Since I needed tow bars and several other parts in order to make a serviceable “train”, I once again collected a large number of crates before entering act 2. I really enjoy Nutty Acres still, but it has a rather high density of annoying challenges that are bothering me more and more every playthrough. Fortunately, I was able to clear most of the really bad challenges in only a few tries!
This is a rough level; it is very vertical but has low ceilings. Navigating with a car is tiresome, trying to fly is difficult, and trying to use a train is a monumental task. My trains have somehow achieved the trophy on every challenge except for Lap Happy, and I think it is fundamentally impossible to get a trophy on that challenge with trains. I can miss one trophy and still get all jiggies, so this might just be the one I skip.
Banjoland is an exceptional stage. There are some really unique challenges here, and lots of space for me to maneuver unwieldy vehicles! I used to really dislike many of these challenges, but I have grown to like them quite a lot. I was expecting this stage to be a big obstacle, but it went impressively well!
This is, without a doubt, the best stage in the game. I can’t say enough good things about the challenge design of this level. Absolutely fantastic. Wide-open space plus several non-race challenges means I am able to be as creative as possible with some of my solutions. Jiggosseum was great in this challenge, except that I spent a million years trying to get the max score on dominos and the darts challenge was insanely hard. I thought I was going to fail 100% on darts, but I’m super proud of achieving the trophy!
Terrarium of Terror
This stage is growing on me. It used to be my overwhelming least favorite, but I really enjoy a lot of these challenges. I was expecting a lot of resistance from these in this challenge, but I did really well! My trains were definitely up for the challenge. The Jinjo challenges were far harder than the Jiggy challenges here, and by a substantial margin.
I hate this level. Note: Spiral Mountain Act 1 is technically the intro cutscene with Fat Banjo