Compendium

FF3j Pixel Remaster SSCC background and inspiration

The solo single class challenge (SSCC) as a concept has been around for decades at this point, notably for Final Fantasy 5. I had done a few single class challenges (SCC) for FF5 myself as a kid, but this project was directly inspired by Yagamoth Yagamoth. He was undertaking a quest to complete an SSCC for every job in FF5 (you can see his progress here), and I absolutely loved watching them. They were packed full of grinding and often got pretty monotonous for some jobs, but I am 100% here for that. I highly recommend watching his runs, and I especially recommend following his Twitch channel and other content.

Anyways, a single class challenge is a playthrough where you are locked to only using one class for the entire game. For an SCC, you are permitted to use a full party of the same class, but for an SSCC you must use only one character in that one class for the entire game. For some games, you might have to use the starting job until your challenge job is unlocked, but for FF3jPR, I am using a mod made by community member Malice (found here) that unlocks all jobs at the wind crystal. I ultimately only have to play 2 screens as onion knight before I can begin the challenge fully.

I initially started this project with the intention of completing an SCC for every job, but it was feeling a bit empty because it was pretty trivial overall. I really wanted to commit to an SSCC, but I was worried that it would not be possible for many jobs because of two-headed dragon, a late-game boss who uses a perfect-accuracy max-power attack every single turn. In most playthroughs it is a guaranteed OHKO, so I wasn’t sure how frail jobs like geomancer or bard or ranger would be able to survive enough hits to deal damage and also heal.

Ultimately, I was clearing SCC’s in the order jobs appeared in the job menu (starting with wind crystal unlocks). When I got to ranger, since I knew he’d be so unstoppably powerful, I decided to try it as an SSCC. This playthrough blew through the game with only a few hiccups, so I decided to try one of the more problematic jobs next as a true test: dark knight. Dark knight gets no weapon until after Garuda (the 10th boss), so I needed to farm for consumable damage items by letting bombs self-destruct on me until I had enough to kill all of those bosses. With those two runs finished, I decided to fully commit to an SSCC of every job!

Rules

The general rules for this are very similar to the Four Job Fiesta:

  • I must stay on my chosen job for the entire game, except for the four instances where I need to swap to use mini or toad.  Like the Four Job Fiesta, I use the spell at the closest MP refill spot, and then change right back to my chosen job.
  • All three party members must die in the tutorial goblin battle before I kill any enemy, and must stay dead.  During the forced revives (after Bahamut 1, Kraken, and Xande…maybe another one I’m missing), I must kill them all in the first battle before I escape or damage an enemy.  I can’t keep any as statues or meat shields, and can’t make progress in a battle until they’re all dead.
  • One additional personal rule of mine is that I have to do a full clear of the game in every playthrough.  Every chest, every dungeon, every optional boss.  It adds more character to the run to have to get through the Bahamut and Scylla fights, among others.
  • I’m not allowing myself to use any equipment mods.  If I roll a late-game job who doesn’t get early equipment, I have to go unarmed.

It’s a really interesting challenge for this game in particular because some late-game jobs are overwhelmingly powerful, but start the game with no magic or equipment. Trying to find a way to get to each job’s power spike, or trying to find a win condition when a job spikes too early, is part of the allure of this challenge for this game!

Job selection

For the initial SCC test, I was doing runs in the order in which the jobs were listed in the menu in-game.  When I switched to doing solo SCC’s, the next in sequence was Ranger, so I used that as a test.  To truly decide if the challenge would be feasible I decided to try Dark Knight, who would be one of the biggest stumbling blocks.  When that run was able to finish, I decided to commit to clearing with every job and I switched to a random selection.

Because several jobs lack a weapon or any reasonable armor until the sunken continent, they need to rely on farming for bomb arms in the Subterranean Cave by letting bombs self-destruct on them.  I love this strat and don’t mind doing it, but for the sake of variety I didn’t want to risk rolling 5 of those runs in a row.  Most of those such jobs are physical (Dragoon, Viking, Dark Knight, Bard), so I decided to assign the jobs into either a “caster” or “non-caster” bucket and alternate which bucket I picked for each playthrough.  Worst case scenario I’d roll Geomancer between two non-casters that needed to farm, but it ended up being ok.

Caster bucket Non-caster bucket
White mage White mage Warrior Warrior
Black mage Black mage Monk Monk
Red mage Red mage Ranger Ranger
Scholar Scholar Knight Knight
Geomancer Geomancer Thief Thief
Evoker Evoker Dragoon Dragoon
Magus Magus Viking Viking
Devout Devout Black belt Black belt
Summoner Summoner Dark knight Dark knight
Sage Sage Bard Bard
Ninja Ninja
Onion knight Onion knight

There are more non-casters than casters but I started with Ranger and Dark Knight, which removes two of them. Picking a caster after those and ending with Onion Knight evens everything out!

Completed Solo SCC’s so far

You can find all of the VODs either in the table below or in this playlist: Playlist link
All of the completed runs, in the order in which they were finished, are below:

 

Ranger
Ranger Ranger
Ranger Ranger
Start date In-game time Level Playlist Individual parts
June 6, 2025 7:21 82 Playlist link Part 1 Part 2

Ranger was my trial run for this challenge! It is absolutely unreasonably strong and begins the game with a bow, so there’s no weak point. I farmed the scripted Demon in Hein’s Castle for a Yoichi arrow to get even more unreasonable power. Ranger completely steamrolled the game, frankly. I needed to grind some levels in order to kill yellow dragons for an elixir grind, but otherwise it was smooth sailing. Ranger has extremely bad defensive options, but being able to do extremely high unresistable damage from back row to every boss can offset a LOT of problems. This was a riot.

 

Dark knight
Dark knight Dark knight
Dark knight Dark knight
Start date In-game time Level Playlist Individual parts
June 25, 2025 15:55 83 Playlist link Part 1 Part 2 Part 3 Part 4
Part 5 Part 6 Part 7

This was the true test! Dark knight gets NO weapon until two dungeons after Garuda, the 10th boss, so I needed to take some creative measures. I grinded in the west wing of Castle Sasune until I was out of money, by throwing potions at the undead enemies in there. This was barely enough levels to one-shot Djinn with a single antarctic wind. I had exactly enough attacking items to get through Giant Rat and Medusa, which allowed me to get to the Subterranean Lake and begin the real grind. Bombs have a 0.72% chance to drop bomb arms (consumable item that casts firaga), and they have a chance to self-destruct. Thankfully that still awards us exp/gil and item drops.

I had to allow 2287 bombs to self-destruct on me to get the 15 bomb arms I needed to defeat the next 6 bosses, in addition to using an earthen drum to farm for two raven’s yawns for Garuda and the forced gold knight fight in Saronia. After that, I could get a weapon and proceed naturally! This run was a blast and paves the way for the other weaponless classes to succeed!

 

Summoner
Summoner Summoner
Summoner Summoner
Start date In-game time Level Playlist Individual parts
July 16, 2025 7:15 76 Playlist link Part 1 Part 2

Summoner! This is a really fun class, because the stats are huge and the spells are extremely strong and can be boosted by the elemental rods, but HP is terrible and I don’t get summons until after Goldor. I don’t get rods until after Djinn, and I also need to use my attacking items on Giant Rat, so I needed to do a pretty excessive grind on the undeads using potions like Dark Knight, until I was able to kill Djinn with a single antarctic wind. It wasn’t too unncessary though, because I couldn’t comfortably farm the Nepto Gulf without those levels and needed to in order to kill Giant Rat in a few casts.

The big hassle, as expected, was survivability on Two-Headed Dragon. Entering world of darkness with 4600 health was not nearly enough to survive two hits from him (his damage range was like 1900-3200, and averaged 2300-2500), but I was fortunately able to get above 5000 health by killing the others and a few random encounters first. The other bosses presented such little threat I could sit and reroll damage ranges by just spamming elixirs on THD. Still was a scary fight!

I was taking almost no damage from magic at the end. Summoner had a whopping 80% magic evade, so even particle beam was doing 350 damage to me. The worst meteor/flare hits were only around 800 damage, but were usually much lower. I was not expecting such tankiness and such damage from summoner, but it resulted in a really funny playthrough.

 

Ninja
Ninja Ninja
Ninja Ninja
Start date In-game time Level Playlist Individual parts
July 20, 2025 5:09 67 Playlist link Part 1 Part 2

Well, Ninja starts with 26 strength at level 2, so that is about as accelerated as you can possibly get. I was one-shotting damn near everything from back row for most of the game. Being able to use any weapons and any armor really opened up some tremendously powerful combinations for both offense and defense (black robe when I need magic defense and crystal gear otherwise). Two-Headed Dragon could be comfortably handled with dual crystal shield and backrow by throwing shurikens. Everything else was cozy!

Our weapons really don’t matter for most of this (except the draining weapons) because our strength is so comically enormous, but the real unexpected heroes are the bells. They have huge stats to compensate for geomancer’s bad stats, but when used on a ninja they are tremendous. Massive attack power, 99 accuracy, and non-elemental. I’m honestly blown away by how good they are compared to most other weapons.

 

Red mage
Red mage Red mage
Red mage Red mage
Start date In-game time Level Playlist Individual parts
July 30, 2025 9:05 76 Playlist link Part 1 Part 2

Red mage has a very good early and mid game and terrible end-game damage. We do have good survivability and equipment options but we do so little damage to the end bosses that they took ages. Our IGT at the final save was 6:58 and was 9:05 after clearing, so it was well over 2 hours to kill a few bosses. Most of the World of Darkness bosses took 15-20 minutes and 70+ rounds of attacking.

I opted to level in Lake Dohr this time using thundara to clear encounters, just to save one turn per battle over Bahamut’s Cave. Not sure if it’s actually better or not.

 

Warrior
Warrior Warrior
Warrior Warrior
Start date In-game time Level Playlist Individual parts
Aug 11, 2025 11:04 92 Playlist link Part 1 Part 2

Warrior is a truly lamentable class. His early game damage is outstanding, he’s quite tanky, and he gets blood sword for the sustain to power through random encounters. However, his best non-elemental weapon is the iron arrow, which we get in the second town. The last 12 bosses resist every other weapon that warrior has, which means I lose out on the sustain that blood sword offers. I had to grind to level 82 before I could even attempt to farm for elixirs, and had to resort to back row “great bow + iron arrow” against Two-Headed Dragon. I was resetting for good HP growth for close to half the run, and that turned out to be pretty necessary. I really needed the extra value from the elixirs.

 

Geomancer
Geomancer Geomancer
Geomancer Geomancer
Start date In-game time Level Playlist Individual parts
Sept 9, 2025 14:01 94 Playlist link Part 1 Part 2 Part 3
Part 4 Part 5

Pajama party! Geomancer’s !Terrain ability is extremely strong in the early game, but it can’t hurt Goldor and I don’t get access to a weapon until after him, which means some time with our favorite bomb grind. It took 1345 bombs to get the 7 bomb arms I needed and then I could get equipment.

Bells are extremely powerful even for geomancer, so this job actually did tremendous damage. The main issue is the lack of defense and HP, and that I needed to be front row to take advantage of the bell damage. I had no solution for Two-Headed Dragon and spent a lot of time trying to find some alternative to elixir grinding because yellow dragons were impossible. In the end I just had to grind more levels so I could kill yellow dragons.

I got very very lucky in World of Darkness, with great Echidna luck and some nice Ahriman reflected curajas, so I ended up with a few elixirs over budget to make it through Two-Headed Dragon and Cloud of Darkness. Level 94 feels excessive, but I barely made it.

 

Black belt
Black belt Black belt
Black belt Black belt
Start date In-game time Level Playlist Individual parts
Sept 20, 2025 5:06 71 Playlist link Part 1 Part 2

Black belt is comically powerful. Kick is ridiculously efficient for grinding, and black belt has enormous stat growth. The only vulnerabilities were lack of magic defense and healing, so I finished the game with no high potions and only 2 elixirs. Two-Headed Dragon was very scary, but back row and !Boost ended up working! Even with a grind for Giant Rat and a short elixir farm, I still finished ahead of Ninja’s time. Ridiculous job.

 

Evoker
Evoker Evoker
Evoker Evoker
Start date In-game time Level Playlist Individual parts
Sept 27, 2025 11:42 90 Playlist link Part 1 Part 2 Part 3

Evoker is my absolute favorite job in the franchise. It learns 8 summons and each summon has two equally-likely spells it draws from. Most are bad in boss fights because they attempt status effects that can’t land, but others are incredible. Ifrit has a heal that is nearly as strong as curaja, Odin has a reflect, and Leviathan has two multi-target attacks for grinding. The only fight that presented a challenge was Two-Headed Dragon as usual, but it really brought it.

I attempted him at level 70 and was consistently one-shotted from full health. I returned at level 85 and it was still not enough, so I had to grind further to 90 to have a realistic chance. I’m confident it was possible at 84 still, but this fight required getting 9 hits with Odin out of 16 uses, and never going last on any of my 22 healing turns. With the way agility and turn order work, that is quite unlikely. In the end, I spent close to 4 hours trying to find my win condition against THD, but I finally succeeded.

No elixirs were used in any other fight in this playthrough.

SCC’s completed before the switch to solo

I was originally playing through these in the order in which they appeared in the job list in-game, beginning with onion knight. After I cleared all the wind crystal jobs, I decided to switch to solo single class challenges so this particular series is concluded yet incomplete.

You can catch all of the SCC VODs either in the table below or in this playlist: Playlist link
All of my runs will be in tables below, but I haven’t done it yet.